von Dragon.78 am 21.04.2007, 13:17
Hi
ich hab mir jetzt mal emergency 3 geholt und installiert.Doch immer wenn ich das spiel starten will kommt die meldung"em3 hat einen fehler in em3.exe verursacht",und die Bildschirmauflösung ändert sich zu 640*480.
Ich hab das spiel nochmal deinstalliert und anschließend neu installiert aber das hilft auch nicht.
Hier mal das Logfile(Ich kann damit nix anfangen aber ihr vielleicht;-)):
Init Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
?BLFileSystem::Open("???.cfg",BLFM_READ): Could not open
Init UpdateChain...
Init Timer...
Init Screen...
Init Scriptscheduler...
Init GFX...
Init Vision...
|Vision DLL path: C:\PROGRAMME\SIXTEEN TONS ENTERTAINMENT\EMERGENCY 3\VISION71.DLL
|Vision(TM), Version PC-4, 1, 37, 0-RELEASE
|List of loaded plug-ins:
|Plug-in named 'CubeMapHandle_cl' loaded statically!
|Plug-in named 'VisionConsoleEntity_cl' loaded statically!
|Plug-in named 'VisBase_cl' loaded statically!
|Plug-in named 'VisBaseEntity_cl' loaded statically!
|Plug-in named 'VisMouseCamera_cl' loaded statically!
|Plug-in named 'VisObject3D_cl' loaded statically!
|Plug-in named 'VisActionHelperEntity_cl' loaded statically!
|Plug-in named 'VarManager_cl' loaded statically!
|Plug-in named 'BaseEntity_cl' loaded statically!
|Plug-in named 'VBaseCameraEntity' loaded statically!
|Plug-in named 'VCamEntity' loaded statically!
|Plug-in named 'GameEntity_cl' loaded statically!
|Plug-in named 'Emitter_cl' loaded statically!
|Plug-in named 'BaseGameEntity_cl' loaded statically!
|Plug-in named 'TargetEntity_cl' loaded statically!
|Registering plug-ins done !
|Initializing Vision Graphics Engine
|Detecting CPU type and features
|CPUdet: Pentium IV-class CPU detected.
|CPUdet: FPU/x87 Support detected.
|CPUdet: MMX Support detected.
|CPUdet: Intel ISSE/SIMD Support enabled.
|CPUdet: AMD 3DNow! Support detected.
|Vision Core: Allocated 28 kB of memory for Polygon Chunks
|Vision Core: Allocated 0 kB of memory for Model Types
|Vision Core: Allocated 40 kB of memory for Texture Info
|Vision Core: Allocated 11 kB of memory for Entities
|Settings renderer configuration
Initializing post processor 'PerceptionCore'
* Skipping config file
Initializing post processor 'MotionBlur'
* Skipping config file
Initializing post processor 'Nightvision'
* Skipping config file
|Initialising video driver: 0
|Setting screen mode to x:800 / y:600 / bpp:32 / refresh:0
|Screen Mode is fullscreen, return value: 0
|Stencil buffer: 8 bit / ZBuffer: 24 bit
|Re-Initializing OpenGL rendering subsystem
|Initializing OpenGL rendering subsystem
|Setting initial Renderer States
|Vendor: NVIDIA Corporation
|Renderer: GeForce FX 5700/AGP/SSE2/3DNOW!
|Driver Version: 2.0.1
|Found Extension GL_EXT_texture_filter_anisotropic
|Found Extension GL_EXT_texture_lod_bias
|Found Extension GL_ARB_multitexture
|Found Extension GL_ARB_texture_env_dot3
|Extension GL_ARB_texture_env_subtract not available
|Found Extension GL_EXT_compiled_vertex_array
|Found Extension GL_EXT_texture_edge_clamp
|Found Extension GL_EXT_texture_env_add
|Found Extension GL_EXT_texture_env_combine
|Found Extension GL_EXT_texture_cube_map
|Found Extension GL_EXT_texture_compression_s3tc
|Found Extension GL_EXT_point_parameters
|Extension GL_EXT_clip_volume_hint not available
|Extension GL_EXT_vertex_weighting not available
|Found Extension GL_EXT_separate_specular_color
|Found Extension GL_EXT_stencil_wrap
|Extension GL_EXT_vertex_shader not available
|Found Extension GL_EXT_multi_draw_arrays
|Extension GL_ATI_fragment_shader not available
|Extension GL_ATI_pn_triangles not available
|Extension GL_ATI_vertex_array_object not available
|Extension GL_ATI_element_array not available
|Extension GL_ATI_map_object_buffer not available
|Found Extension GL_NV_texgen_reflection
|Found Extension GL_NV_vertex_array_range
|Found Extension GL_NV_vertex_array_range2
|Found Extension GL_NV_fence
|Found Extension GL_NV_blend_square
|Found Extension GL_NV_register_combiners
|Found Extension GL_NV_register_combiners2
|Found Extension GL_NV_texture_env_combine4
|Found Extension GL_NV_texture_shader
|Found Extension GL_NV_vertex_program
|Found Extension GL_NV_vertex_program1_1
|Found Extension GL_NV_occlusion_query
|Found Extension GL_EXT_paletted_texture
|Extension GL_ATI_separate_stencil not available
|Extension GL_EXT_texture_rectangle not available
|Found Extension GL_ARB_depth_texture
|Found Extension GL_ARB_shadow
|Found Extension GL_SGIS_generate_mipmap
|Found Extension GL_ARB_vertex_buffer_object
|Found Extension WGL_ARB_render_texture
|Found Extension WGL_NV_render_depth_texture
|Found Extension WGL_NV_render_texture_rectangle
|Found Extension WGL_ARB_pbuffer
|Found Extension WGL_ARB_pixel_format
|Found Extension WGL_EXT_swap_control
|Found Extension GL_ARB_shader_objects
|Found Extension GL_ARB_fragment_shader
|Found Extension GL_ARB_vertex_shader
|Found Extension GL_ARB_shading_language_100
|Using ARB_vertex_buffer_object for fast geometry memory!
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce FX 5700/AGP/SSE2/3DNOW!
renderer-string: NVIDIA;GF;GF5
Init Input...
Device prefix Mouse0
Device has 9 controls
Device prefix Keyboard0
Device has 126 controls
Init GameFramework...
Init Audio...
Init XGUI...
?BLFileSystem::Open("base:/Fonts/Tahoma 11.xff",BLFM_READ): Could not open
?Font load failed: base:/Fonts/Tahoma 11.xff
?BLFileSystem::Open("base:/Fonts/Tahoma 11 bold.xff",BLFM_READ): Could not open
?Font load failed: base:/Fonts/Tahoma 11 bold.xff
?BLFileSystem::Open("base:/Fonts/Lucida Console 11.xff",BLFM_READ): Could not open
?Font load failed: base:/Fonts/Lucida Console 11.xff
?BLFileSystem::Open("base:UI/Dialogs/video.xml",BLFM_READ): Could not open
?BLFileSystem::Open("base:/UI/Dialogs/particle.xml",BLFM_READ): Could not open
Gruß Dragon